Overview
A game-theoretic approach to explaining individual model predictions by computing each feature's marginal contribution, based on Shapley values from cooperative game theory.
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Overfitting
Training TechniquesWhen a model learns the training data too well, including noise, resulting in poor performance on unseen data.
Cross-Validation
Training TechniquesA resampling technique that partitions data into subsets, training on some and validating on others to assess model generalisation.
DBSCAN
Unsupervised LearningDensity-Based Spatial Clustering of Applications with Noise — a clustering algorithm that finds arbitrarily shaped clusters based on density.
Transfer Learning
Advanced MethodsA technique where knowledge gained from training on one task is applied to a different but related task.
Support Vector Machine
Supervised LearningA supervised learning algorithm that finds the optimal hyperplane to separate different classes in high-dimensional space.
Ridge Regression
Training TechniquesA regularised regression technique that adds an L2 penalty term to prevent overfitting by constraining coefficient magnitudes.
Bagging
Advanced MethodsBootstrap Aggregating — an ensemble method that trains multiple models on random subsets of data and averages their predictions.
Lasso Regression
Feature Engineering & SelectionA regularised regression technique that adds an L1 penalty, enabling feature selection by driving some coefficients to zero.